Sunday, September 25, 2011

Week 3 - Hardware

Just few years ago, when people talked about augmented reality it was common knowledge that people would have to wear some kind of weird eyewear in order for augmented reality ideas to work. Even better, some even suggested that implanting some kind of device to your body might be better option. However, after the smartphone revolution broke through and when hardware in these small devices become stronger and stronger, it became viable all-in-one device for many of the ideas and application, including 3D augmented reality concept. 

Smartphones and even tablets have enough raw power to run console games now. It matches the same raw power achieved by desktops just few years ago. Even better, graphics chip and rams are strong enough to run desktop-class application and other softwares that match the elegance and simplicity of laptop. With camera, GPS, accelerometer, gyroscope, flash light, and all kinds of sensors built in to them, it's perfect solution and hardware that can make 3d augmented reality to everyone. 

Most importantly, it's something everyone always carry with them. It's small enough to fit in the pocket, it became part of everyones life. It already replaced most people's daily casual cameras, portable gaming device, newspapers, and many other tasks that was done by separate device. By utilizing these assets and strong advantages, it can help accelerate mass adoption on consumers to understand and realize the possibility behind 3d augmented reality. As screen gets crisper, cameras getting better, and more sensors built into them, hardware shouldn't be a problem anymore to bring 3d augmented application to these devices.

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